1.3. Resolution Independence
Traditional Windows applications are bound by certain assumptions about resolution. Developers usually assume a standard monitor resolution (such as 1024 by 768 pixels), design their windows with that in mind, and try to ensure reasonable resizing behavior for smaller and larger dimensions.
The problem is that the user interface in traditional Windows applications isn't scalable. As a result, if you use a high monitor resolution that crams pixels in more densely, your application windows become smaller and more difficult to read. This is particularly a problem with newer monitors that have high pixel densities and run at correspondingly high resolutions. For example, it's common to find consumer monitors (particularly ...
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