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Procedural Content Generation for Unity Game Development
book

Procedural Content Generation for Unity Game Development

by Ryan Watkins
January 2016
Beginner
260 pages
5h 48m
English
Packt Publishing
Content preview from Procedural Content Generation for Unity Game Development

Initial Game Board

Now that we have our algorithm designed and the Unity Editor setup, we can start our code implementation. We'll approach the task in small pieces. First, let's put down a small starting area for our player. As stated before, we will make a 5 x 5 grid to lay floor tiles on. The lower-left corner will be placed at (0,0) and the upper-right corner at (4,4) with the player character at (2,2).

We'll start by building our BoardManager class. Open up BoardManager.cs for editing. Currently, there is only a public class called Count, but we are about to change that. Code Snip 3.1 shows the additions we want to make to BoardManager.cs:

1 using UnityEngine; 2 using System; 3 using System.Collections.Generic; 4 using Random = UnityEngine.Random; ...
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Publisher Resources

ISBN: 9781785287473Supplemental Content