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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Polymorphism

Before we get started with the game template, we're going to take a look at polymorphism. It's an important feature of object-orientated programming that we will be taking advantage of in many of the procedural systems that we will create. Therefore, it's important that you have a solid understanding of not only what it is, but also the techniques that are used to achieve it and the potential pitfalls.

Tip

If you already have a strong understanding of polymorphism, feel free to skip this section or head to https://msdn.microsoft.com/en-us/library/z165t2xk(v=vs.90) for a more in-depth discussion of the topic.

Polymorphism is the ability to access different objects through an individually implemented common interface. That's a very formal ...

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Publisher Resources

ISBN: 9781785886713