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Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

The roguelike template setup

A template is provided with this book for a roguelike game that was created specifically for the book. It's been designed to receive the work that we'll cover, and at the end of the book, you'll have a fully functional roguelike game that implements everything that you will have learned. Now that we've brushed up on our understanding of polymorphism, let's get the template setup. The first step is to download and link SFML.

Tip

The project, as provided, is linked with SMFL 32-bit windows libraries. This should suit most systems. If this is compatible with your system, you can skip the following steps.

Downloading SFML

SFML is available in a number of different precompiled packages. For example, the latest release at the ...

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Publisher Resources

ISBN: 9781785886713