The roguelike template setup
A template is provided with this book for a
roguelike game that was created specifically for the book. It's been designed to receive the work that we'll cover, and at the end of the book, you'll have a fully functional roguelike game that implements everything that you will have learned. Now that we've brushed up on our understanding of polymorphism, let's get the template setup. The first step is to download and link SFML.
The project, as provided, is linked with SMFL 32-bit windows libraries. This should suit most systems. If this is compatible with your system, you can skip the following steps.
SFML is available in a number of different precompiled packages. For example, the latest release at the ...