The random potion class
For the biggest class update, we'll turn our attention to the potion
class. This class currently has a fixed sprite and doesn't give the player anything. With the humanoid
class, we can generate a random type and essentially create two different enemies from a single
class. We're going to use this same approach for the potions.
Creating a random potion
To start, let's define an enumerator in Util.h
that denotes all potion types. We'll create one for each stat, as follows:
// Potions. enum class POTION { ATTACK, DEFENSE, STRENGTH, DEXTERITY, STAMINA, COUNT };
To save a lot of typing, the potion class already has the member variables and the getter
functions for each possible stat, we just need to use them. One thing that we ...
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