Skip to Content
Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Chapter 8. Procedural Behavior and Mechanics

Until now, the focus of our efforts has been the procedural creation of resources. Let's branch out using what we've learned and procedurally create behavior and game mechanics. While the creation of procedural game behavior may sound exotic, you run into it in every game that you play; artificial intelligence (AI). AI in games is calculating behavior at runtime based on current factors. This definitely counts as procedural generation! Previously, when approaching large topics, I've commented that a whole book could be dedicated to the subject. Well, with AI, you'd need an entire library. For our project, we're going to have a look at pathfinding; allowing enemies to intelligently chase the player around ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development

Ryan Watkins
SDL Game Development

SDL Game Development

Shaun Mitchell

Publisher Resources

ISBN: 9781785886713