Skip to Content
Procedural Content Generation for C++ Game Development
book

Procedural Content Generation for C++ Game Development

by Dale Green
January 2016
Intermediate to advanced
304 pages
6h 17m
English
Packt Publishing
Content preview from Procedural Content Generation for C++ Game Development

Implementing A* in the game

Now that we have the function that can calculate the shortest path, we need to incorporate this behavior into the game.

Enabling the enemy to follow a path

We now need to make the enemies follow the vector of target locations that the pathfinding algorithm generates. We need the enemy to constantly follow this path, so we'll override its base classes' Update function, as it's called during every game's tick. The code that will do this is fairly simple; if there is a location in the vector, move towards it at a fixed pace. When the position is reached, we simply remove it from the vector. When the vector is empty, we know that the enemy has reached its goal.

We'll start by adding the function declaration to Enemy.h:

public: ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development

Ryan Watkins
SDL Game Development

SDL Game Development

Shaun Mitchell

Publisher Resources

ISBN: 9781785886713