© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
C. PittProcedural Generation in Godothttps://doi.org/10.1007/978-1-4842-8795-8_13

13. Recreating This War of Mine

Christopher Pitt1  
Durbanville, South Africa

We’ve come a long way, and it has all led to this final project. It’s time to challenge yourself by building a game on your own. It’s a game you’re capable of building if you’ve been following along.

In this chapter, I’m going to explain how I would recreate another popular game. You’re free to follow my guidance, or to deviate if you can think of a better approach or mechanic for your version.

This War of Mine

This War of Mine is a game in which you are again trying to survive in a besieged city. That’s ...

Get Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.