© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
C. PittProcedural Generation in Godothttps://doi.org/10.1007/978-1-4842-8795-8_1

1. Hand-Crafted Content vs. Procedural Content

Christopher Pitt1  
(1)
Durbanville, South Africa
 

There are many popular games that place the player in sprawling worlds. Examples of this are World of Warcraft and Red Dead Redemption. An interesting thing about these games is their hand-crafted content. A team of designers have worked to create every hill and valley. A computer made none of it via an algorithm.

Hand-crafted content is the kind of content that is intentionally made. This could be someone drawing a game character, or creating a 3D model of a car. It also includes the ...

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