© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
C. PittProcedural Generation in Godothttps://doi.org/10.1007/978-1-4842-8795-8_7

7. Recreating Bouncy Cars

Christopher Pitt1  
(1)
Durbanville, South Africa
 

It’s time for us to use everything we’ve learned so far to recreate another game. This time, it’s a game that I made a few years ago, called Bouncy Cars.

A window depicts 2 bouncing vehicles on tracks for debugging purposes.

Bouncy Cars (2021)

Bouncy Cars is a local coop racing game where each course is procedurally generated. The aim of the game is to complete five laps without blowing up. Players can take ...

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