Book description
If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational art--both on and off the Web.
This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with.
Table of contents
- Title Page
- Dedication
- Contents at a Glance
- Contents
- FOREWORD
- About the Author
- About the Tech Reviewers
- Acknowledgments
- Introduction
- PART ONE: THEORY OF PROCESSING AND COMPUTATIONAL ART
-
PART TWO: PUTTING THEORY INTO PRACTICE
-
Chapter 6: Lines
- It's all about points
- Streamlining the sketch with a while loop
- Streamlining the sketch further with a for loop
- Creating organic form through randomization
- Coding a grid
- Creating space through fades
- Creating lines with pixels
- Processing's line functions
- Joining lines
- Creating a table structure
- Vertex functions
- Anti-aliasing using the smooth function
- Applying the vertex function
- Creating line strips
- Line loops
- Polygons and patterns
- Summary
- Chapter 7: Curves
- Chapter 8: Object-Oriented Programming
- Chapter 9: Shapes
- Chapter 10: Color and Imaging
- Chapter 11: Motion
- Chapter 12: Interactivity
- Chapter 13: 3D
-
Chapter 6: Lines
- PART THREE: REFERENCE
- Index
Product information
- Title: Processing Creative Coding and Computational Art
- Author(s):
- Release date: June 2007
- Publisher(s): Apress
- ISBN: 9781590596173
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