© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
A. ColubriProcessing for Androidhttps://doi.org/10.1007/978-1-4842-9585-4_14

14. Lighting and Texturing

Andrés Colubri1  
(1)
University of Massachusetts, Worcester, MA, USA
 

In this chapter, we will build on the basics of 3D graphics by learning how to incorporate lights and textures to our Processing sketches. This will allow us to create more visually vivid scenes and set the stage for VR and AR apps where we need more realistic rendering for immersive and interactive experiences.

Making 3D Scenes more Realistic with Lights and Textures

Lights and textures are two key aspects we need to consider when creating a 3D scene. Without them, most objects in it ...

Get Processing for Android: Create Mobile, Sensor-aware, and XR Applications Using Processing now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.