© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
A. ColubriProcessing for Androidhttps://doi.org/10.1007/978-1-4842-9585-4_16

16. Basics of VR

Andrés Colubri1  
(1)
University of Massachusetts, Worcester, MA, USA
 

In this chapter, we will learn some of the basic techniques to create VR apps with Processing. These techniques cover object selection, interaction, and movement in VR space, and using eye coordinates to create static frames of reference to facilitate user experience.

Brief History of VR

Virtual reality has a much longer history than we may think. Stereoscopic photo viewers dating back to the first half of the 18th century already contain the basic idea behind VR, which is the use of two separate ...

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