C H A P T E R

FOURTEEN

Development Plan Management (Scheduling to Production)

This section is about how to create an initial high-level schedule for the entire project, and how to detail out the plan to get to production.

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Figure 14.1 Aim high when developing a plan and schedule. Image Courtesy of: “Watchmen” WBIE.

Tasking the Project

As mentioned before, no two projects are alike, so don’t try to simply reuse the same list of tasks from other games, try to duplicate the task lists used by other producers, or think you can figure it out alone. While there are tasks standard to most video games, these can differ from the slight to the dramatic ...

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