C H A P T E R
THIRTY TWO
The Game Design Doc
A writer has his outline, an architect has his blueprint, a scientist has his thesis, and a video game production team has its game design document (the GDD). As we’ve previously mentioned, the GDD is your game on paper, but let’s examine what that really means, and to do so we need to dissect the elements of a game. The essence of a typical Next-Gen console game consists of the following.
- Narrative: The story, explanation of what is going on.
- Characters: The playable characters, enemies, companions, NPCs (non-playable characters)
- Locations: Streets, buildings, the sky, forests, bodies of water, ships
- Movements: Walking, running, climbing, strafing
- Combat: Punching, kicking, grappling, struggling ...
Get Producing Games now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.