C H A P T E R
THIRTY SIX
Risk Management: What Can Go Wrong at Pre-Production
This is where you’ll be looking to see what in production will be affected by the decisions you make during pre-production and the steps you can take to make sure you are making the right choices.
Technology
During pre-production the technical abilities of the developer should be carefully evaluated by the publishing team, primarily by the tech director. If drawbacks and weak areas exist, they need to be identified. If there are some issues on the game engine or tool chains that can be technical obstacles or challenges, a mitigation plan to resolve these risks should be prepared, which can include recommendations for licensing a new engine or middleware, modifying ...
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