2

THE STAGES OF PRODUCTION

Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Laurent M. Abecassis: Di-O-Matic; Holly Newman: CEO, Liquid Entertainment; Marty Shindler: CEO, The Shindler Perspective, Inc.; Dave Stephens: FX Supervisor

Section 2.1 What You Will Learn From This Chapter

In the previous chapter, we briefly addressed an important question: “What is a pipeline?” In this chapter, we will attempt to give a more detailed answer, providing an overview of the principal stages a game or film project will go through, and discussing how each one places different demands upon the pipeline and the pipeline team. Again, we will look at the similarities and differences between film and games, attempting to highlight ...

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