ASSET CREATION FOR GAMES
Section 4.1 What You Will Learn From This Chapter
In the previous chapter, we looked at the steps involved in creating assets for films. Some of these are unique to visual effects: obviously, games have no direct equivalent for tasks such as plate prep or rotoscoping. Others, such as modeling, texture work, animation, FX, and rendering share commonalities with game development. However, there are also crucial differences.
In this chapter, we will look briefly at some of the more important ...
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