Tim Green; Matt Hoesterey; Hannes Ricklefs; Mark Streatfield; Steve Theodore; Renee Dunlop; Allan Johns: Senior Pipeline Engineer, Method Studios

Section 7.1 What You Will Learn From This Chapter

In previous chapters, we looked at the types of software that a studio needs to complete a film or game project. In this chapter, we will look at where that software comes from.

Traditionally, there were two ways to get hold of new tools: to buy them in, or to build them in-house. However, with the rise of embedded scripting languages in art software and general-purpose scripting languages like Python, facilities are increasingly taking a third way: of writing smaller tools to extend or modify the functionality of ...

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