Chapter 38Windows Store Apps: User Interface
WHAT’S IN THIS CHAPTER?
- How Windows Store apps differ from Windows desktop apps
- Defining app bars
- Navigating between pages
- Reacting to layout changes
- Using storage and pickers
- Creating tiles
WROX.COM CODE DOWNLOADS FOR THIS CHAPTER
The wrox.com code downloads for this chapter are found at http://www.wrox.com/go/procsharp on the Download Code tab. The code for this chapter contains one big sample that shows the various aspects of this chapter:
- Menu Card
OVERVIEW
If you read Chapter 31, Windows Runtime, then you are now familiar with the foundations of Windows Store apps and how the Windows Runtime relates to .NET. Knowing the basics covered in Chapter 31 will enable you to begin writing Windows Store apps. This chapter covers the design principles and special XAML features that are not available with WPF, and demonstrates several aspects of working with Windows Store apps, such as reacting to layout changes, reading and writing files with the Windows Runtime storage API and file pickers, and using contracts to communicate with other applications.
In addition to Chapter 31, you should also be familiar with the basic information about XAML already covered in Chapters 29, 35, and 36. Only those features specific to Windows Store apps are covered here.
MICROSOFT MODERN DESIGN
One of the first things you notice about Windows Store apps is that they look different than desktop applications. There’s a big emphasis on the UI design, ...
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