Skip to Content
Professional HTML5 Mobile Game Development
book

Professional HTML5 Mobile Game Development

by Pascal Rettig
September 2012
Intermediate to advanced
552 pages
14h 48m
English
Wrox
Content preview from Professional HTML5 Mobile Game Development

Loading Assets

Unless you’re building a game entirely out of squares, at some point you need to load some assets into the game. Assets include images, audio, sprite and level data, and anything else that your game needs to run stored in a separate file.

In one sense HTML5 handles asset loading for you automatically. If you create an Image object, set the source, and then draw it, the browser can happily comply without throwing an error message. It won’t, however, actually draw the image on the screen until it’s been fully downloaded. This means that you'll have game elements that just “pop” into the page. A better strategy is to preload any assets during a loading screen and wait to start the game until everything is ready to go. The following code is an example of how the asset loading functionality should work:

      var Q = Quintus().setup();
      Q.load(['sprites.png','correct.ogg'],function() {
        alert('Everything loaded!');
      });

To make the loading method more flexible, Q.load will be designed to be flexible in what it accepts for arguments, accepting either a single asset name string, an array of assets, or an object that maps asset names to filenames to load.

This book has dealt with image loading a of couple times, first in Chapter 1 and then in Chapter 8, “Running JavaScript on the Command Line.” This will be the last time. You’ll build a general-purpose asset loader into Quintus, which will be reused in the rest of the book.

Defining Asset Types

To know how to load a specific file, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

HTML5 Game Development Insights

HTML5 Game Development Insights

Colt McAnlis, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Andres Pagella
HTML5 Games Most Wanted: Build the Best HTML5 Games

HTML5 Games Most Wanted: Build the Best HTML5 Games

Seb Lee-Delisle, Gaëtan Renaudeau, Jonathan Bergknoff, Egor Kuryanovich, Mathias Paumgarten, Russell Goldenberg, David Strauß, Rob Hawkes, Brian Danchilla, Jonas Wagner, Shy Shalom

Publisher Resources

ISBN: 9781118421444Purchase book