Chapter 10. Programming with Multimedia
WHAT'S IN THIS CHAPTER?
Integrating images and the image picker
Watching and recording videos
Playing and recording audio
Using animation
Multimedia covers a broad range of items in the real world. Within the iPhone context, multimedia covers images, audio, video, and animation. The iPhone creates an innovative way of consuming multimedia, which hasn't gone unnoticed in the general media. The iPhone APIs provide an easy way of interacting with the multimedia functions of the device. We discuss each of the multimedia items throughout this chapter.
IMAGES
This section covers using images within your application, whether you want to display images, pick images, or even create your own.
Displaying Images
To use and display images within a view, you can use the UIImageView
control. UIImageView
is a simple control that allows two basic actions: the ability to view an image and the ability to view multiple images with animations.
To view images, you can either drag a UIImageView
into the design view using Interface Builder or you can create a UIImageView
in code. For this example, you create your UIImageView
in code.
First you want to grab an image that you may have from your application. You can do this by using the static method FromFile
on the UIImage
class, passing in the path to the file.
Note
Make sure you have included your image in the project and set the image's build action to Content; otherwise the image will not show. You can do this by right-clicking ...
Get Professional iPhone® Programming with MonoTouch and .NET/C# now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.