Book description
Create the next generation of gaming titles for Windows Phone 7!
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.
Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4
Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry
Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace
Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!
Table of contents
- Copyright
- ABOUT THE AUTHORS
- ABOUT THE TECHNICAL EDITOR
- CREDITS
- ACKNOWLEDGMENTS
- PREFACE
- INTRODUCTION
- 1. Getting to Know the Windows Phone 7 Device
- 2. Getting Started
- 3. Orientation
- 4. Touch Input
- 5. Give Me Your Input
- 6. The State of Things
- 7. Let the Music Play
-
8. Putting It All Together: Drive & Dodge
- 8.1. CREATING THE GAME
- 8.2. CREATING A BASE GAME TEMPLATE
- 8.3. SUMMARY
- 9. Whoa! The World Isn't Flat After All
- 10. It's Your Turn!
- 11. The World Outside Your Window(s)
-
12. Putting It All Together: Poker Dice with Friends
- 12.1. TAKING CARE OF THE PRELIMINARIES
-
12.2. CREATING "POKER DICE WITH FRIENDS"
- 12.2.1. Setting Up the Game Project Template
- 12.2.2. Modifying the Templates
- 12.2.3. Enhancing the ScreenStateSwitchboard Class
- 12.2.4. Creating the GameInformation and DiceGame Supporting Classes
- 12.2.5. Creating the Game Lobby
- 12.2.6. Creating the GameInfo Screen
- 12.2.7. Adding the Dice Model
- 12.2.8. Creating the MainGame Screen
- 12.2.9. Creating the DiceSelect Screen
- 12.3. ENHANCING YOUR GAME
- 12.4. SUMMARY
- 13. Dude, Where's My Car?
- 14. Take a Picture; It'll Last Longer!
-
15. Putting It All Together: Picture Puzzle
- 15.1. PICTURE PUZZLE
- 15.2. DESIGNING THE SCREEN FLOW
-
15.3. CREATING PICTURE PUZZLE
- 15.3.1. Creating the Title Screen
- 15.3.2. Enhancing the ScreenStateSwitchboard
- 15.3.3. Creating the NewPuzzle Screen
- 15.3.4. The Pieces of the Puzzle
- 15.3.5. Managing State Objects
- 15.3.6. Creating the SelectPuzzle Screen
- 15.3.7. Creating the Playable Game Screen
- 15.3.8. Making the InGameMenu Screen
- 15.3.9. Creating the PuzzleComplete Screen
- 15.4. ENHANCING YOUR GAME
- 15.5. SUMMARY
- 16. Where Do You Go from Here?
Product information
- Title: Professional Windows® Phone 7 Game Development: Creating Games using XNA Game Studio 4
- Author(s):
- Release date: February 2011
- Publisher(s): Wrox
- ISBN: 9780470922446
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