© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
J. MeyerProgramming 101https://doi.org/10.1007/978-1-4842-8194-9_8

8. Combining Videos, Images, and Graphics

Jeanine Meyer1  
Mt Kisco, NY, USA


This chapter features a family collage sketch. The critical programming concepts are playing a video clip and handling video together with images and rectangles. The rectangles represent the category of graphics. The distinct types of items are defined using classes and subclasses.

In addition to introducing the use of video, this chapter and its example can be viewed as another lesson on classes. You can go back to Chapter 4 and review the bouncing things example. The code for repositioning of the pieces ...

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