Abstract
This chapter features a family collage sketch. The critical programming concepts are playing a video clip and handling video together with images and rectangles. The rectangles represent the category of graphics. The distinct types of items are defined using classes and subclasses.
In addition to introducing the use of video, this chapter and its example can be viewed as another lesson on classes. You can go back to Chapter 4 and review the bouncing things example. The code for repositioning of the pieces ...