8USING MULTICORE FOR NETWORKING APPLICATIONS
Introduction
In this chapter we will show how to make use of the multiple cores in a Propeller to create networked applications. We will explore the reasons why having multiple cores provides the programmer with a new paradigm for creating applications. The platform for this will be the HYDRA hobby video game development system with the EtherX Ethernet add-in card running a simple game called “Button Masher.” Since the focus of this chapter is networking, before we get to the “Button Masher” example, we will take a look at Ethernet and Internet protocols such as TCP/IP and UDP/IP. Here’s what we will cover in this chapter:
Ethernet and Internet protocols
EtherX add-in card for the Propeller-powered ...
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