Events and Delegates
In C#, delegates are fully supported by the language. Technically, a delegate is a reference type used to encapsulate a method with a specific signature and return type.[15] You can encapsulate any matching method in that delegate.
You create a delegate with the delegate
keyword, followed by a return type and the signature of the methods that can be delegated to it, as in the following:
public delegate void ButtonClick(object sender, EventArgs e);
This declaration defines a delegate named ButtonClick
, which will encapsulate any method that takes an object of type Object
(the base class for everything in C#) as its first parameter and an object of type EventArgs
(or anything derived from EventArgs
) as its second parameter. The method will return void
. The delegate itself is public.
Once the delegate is defined, you can encapsulate a member method with that delegate by instantiating the delegate, passing in a method that matches the return type and signature.
For example, you might define this delegate:
public delegate void buttonPressedHandler(object sender, EventArgs e);
That delegate could encapsulate either of these two methods:
public void onButtonPressed(object sender, EventArgs e) { MessageBox.Show("the button was pressed!"); }
or:
public void myFunkyMethod(object s, EventArgs x) { MessageBoxShow("Ouch!"); }
As you'll see later, it can even encapsulate both at the same time! The key is that both methods return void
and take two properties, an object and an EventArgs ...
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