All programs, such as word processors, spreadsheets, and databases, must accept input from the user. In video games, players commonly control a game object through the keyboard, mouse, joystick, or touch screen. By defining how specific keys on the keyboard function, how different buttons on a mouse or joystick work, and how to detect different types of touch gestures, you can detect user input for your game’s particular needs.
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
W. Wang, T. WalcottProgramming for Game Designhttps://doi.org/10.1007/979-8-8688-0190-7_1212. Getting Input from the User
Godot offers two ways to get input ...
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