© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
W. Wang, T. WalcottProgramming for Game Designhttps://doi.org/10.1007/979-8-8688-0190-7_17

17. Adding Physics

Wallace Wang1   and Tonnetta Walcott2
(1)
San Diego, CA, USA
(2)
El Cajon, CA, USA
 

Physics in a video game lets objects collide, bounce, slide, or ricochet off each other. In addition, physics lets objects work with gravity that forces objects to fall down or even fall upward if you reverse gravity as a negative number. By learning how to add physics to a game, you can create barriers, platforms, walls, and collisions between different objects.

Physics can make any game more interactive and realistic. Gravity creates downward (or upward) movement automatically, ...

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