© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
W. Wang, T. WalcottProgramming for Game Designhttps://doi.org/10.1007/979-8-8688-0190-7_19

19. Creating and Using Scenes

Wallace Wang1   and Tonnetta Walcott2
(1)
San Diego, CA, USA
(2)
El Cajon, CA, USA
 

Every video game consists of objects such as a player, enemies, and fixed obstacles such as walls, floors, or ceilings. To create anything in Godot, you use nodes that work together to create a scene. A scene can represent a single object. However, you can also place scenes inside of another scene where a scene can represent a single object or an entire playing field. The scene then displays all your objects in the graphic interface.

In previous projects, we learned ...

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