Every video game consists of objects such as a player, enemies, and fixed obstacles such as walls, floors, or ceilings. To create anything in Godot, you use nodes that work together to create a scene. A scene can represent a single object. However, you can also place scenes inside of another scene where a scene can represent a single object or an entire playing field. The scene then displays all your objects in the graphic interface.
In previous projects, we learned ...