What makes every game fun to play are the choices players must make to get closer to winning. The challenging yet intriguing part to making a game fun is making choices that count and testing to see if the player made the right choice. Since every video game offers choices, every program controlling a video game must know how to offer choices and make decisions based on what the user does. In the programming world, you can create choices in a program through something ...
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
W. Wang, T. WalcottProgramming for Game Designhttps://doi.org/10.1007/979-8-8688-0190-7_66. Branching Statements
Get Programming for Game Design: A Hands-On Guide with Godot now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.