Programming for Mixed Reality with Windows 10, Unity, Vuforia and UrhoSharp, First Edition
by Dawid Borycki
Chapter 9Unity Basics
This is the chapter where you start developing 3D apps for Windows Mixed Reality. To that end you will first explore the Unity Editor. After reviewing the main elements of this editor, you will learn how to create scenes with primitive and advanced 3D objects. Specifically, you will create simple objects such as planes, spheres, cubes, and cylinders, and more advanced elements like trees and characters.
To create an animated character, you will use the Unity Editor Ragdoll Creator. You will also explore using the Ragdoll Creator to control that character in a realistic way. Namely, this chapter will show you how to make your ragdoll fall down onto other objects in the scene. You will see that Unity provides mechanisms to ...
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