Chapter 10. Events: signaling between shreds and syncing to the outside world
This chapter covers
- Events: a different way to advance time
- Controlling ChucK in real time from your computer keyboard
- Inter-shred communication using events
- Broadcast events vs. notify events
- Creating your own event classes by subclassing
You’ve explored many topics and gained many skills throughout the book so far, including using logic, arrays, functions, multithreading, classes, and objects. If you’ve never programmed before, you can now look at almost any other language and be able to jump in and start understanding the basics right away.
One last step for you is to learn some new tools for live performance, so that you can take your compositions on stage as ...
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