11 | Program Evaluation |
In this chapter you will learn about the following:
• The purpose and uses of programming evaluation
• The history of metering technologies and strategies
• The two main players in the ratings game: Nielsen and Arbitron
• Current practices in metering audiences
• Ways data is parsed out to represent different audience behaviors
• Special measures taken to capture underrepresented populations
• How the sweeps rating periods are used—and abused
• New metering technologies in development and deployment
• How programmers use and are affected by ratings
• Longstanding concerns about and investigations into ratings accuracy
Theoretically, media programming could be evaluated any number of ways—the number of fan letters ...
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