“Programming Game AI by Example stands out from the pack by providing indus
-
trial-strength solutions to difficult problems, like steering and goal-oriented
behavior. Mat guides the reader toward building a foundation robust enough for
real games. This book is a must-have for anyone new to the field, and has tips for
the seasoned professional as well. I wish I [had] read it eight years ago!”
Jeff Orkin
AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R.
“…a nice combination of a lot of really useful information, put together in a way
that doesn’t make my brain leak.”
Gareth Lewis
Project leader, Lionhead Studios, Black & White 2
“Each chapter of Mat’s book gently introduces the reader to a fundamental game
AI technology before expanding ...