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Programming Game AI by Example
book

Programming Game AI by Example

by Mat Buckland
September 2004
Intermediate to advanced
495 pages
18h 28m
English
Jones & Bartlett Learning
Content preview from Programming Game AI by Example
Chapter 6
To Script, or Not to Script,
That Is the Question
S
cripting languages are rapidly gaining popularity with game develop-
ers. You only have to listen to the buzz at developer conferences or see
the amount of discussion regarding scripting on the Internet developer
forums to know what a hot topic they have become. Several big-name
developers have started to use scripting extensively in their titles. Epic
Games’ Unreal Tournament series, BioWare’s Neverwinter Nights, and
Crytek’s Far Cry all utilize scripting languages.
To appreciate what all the fuss is about you need to know what a scripting
language is before you understand how a game can benefit ...
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Publisher Resources

ISBN: 9781556220784