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Programming Game AI by Example
book

Programming Game AI by Example

by Mat Buckland
September 2004
Intermediate to advanced
495 pages
18h 28m
English
Jones & Bartlett Learning
Content preview from Programming Game AI by Example
products, and this trend is likely to continue well into the future. This has
become a big selling point for many games. Probably the two best known
examples in recent times are Epic Games’ Unreal Tournament 2004 (and
UT2003) and BioWare’s Neverwinter Nights. Both provide the gamer with
a powerful scripting engine, enabling individuals and teams to create rich,
custom-built scenarios.
Now that you’ve seen some of the advantages of using scripting in your
games, let’s take a look at some specific examples of how scripting lan
-
guages have been used by game developers.
Dialogue Flow
One of the simplest and earliest uses of scripting languages in games is ...
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Publisher Resources

ISBN: 9781556220784