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Programming Game AI by Example
book

Programming Game AI by Example

by Mat Buckland
September 2004
Intermediate to advanced
495 pages
18h 28m
English
Jones & Bartlett Learning
Content preview from Programming Game AI by Example
click on the bot to select it and you will be able to see the path it’s follow
-
ing shown as a series of red dots. Notice how the bot’s movement looks
okay as long as it sticks to positions along the navigation graph. Now
right-click on the bot again to “possess” it. Once possessed, you can
right-click anywhere else in the environment and the bot will attempt to
calculate a path to that point (as long as the point is located within a navi
-
gable area of the map). Observe how the bot has to backtrack to follow
certain paths.
Finely Grained Graphs
Poor paths and inaccessible positions can be improved by increasing the
granularity of the navigation graph. ...
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Publisher Resources

ISBN: 9781556220784