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Programming Game AI by Example
book

Programming Game AI by Example

by Mat Buckland
September 2004
Intermediate to advanced
495 pages
18h 28m
English
Jones & Bartlett Learning
Content preview from Programming Game AI by Example
Adding Items to the Raven Navigation Graph
Most games include items an agent can pick up and use in some way.
These items can be added as nodes to the navigation graph, enabling the
path planning AI to easily search for the items and plan paths to them.
Where there are multiple instances of the same item, the AI can use the
navgraph to quickly determine which is the least costly to reach.
Remember back in Chapter 5 I showed you an example of a graph node
class designed specifically for use with navigation graphs? Just in case
your memory is as poor as mine, here’s the listing again:
template <class extra_info = void*>
class NavGraphNode : public GraphNode ...
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Publisher Resources

ISBN: 9781556220784