
The difference with fuzzy rules is that unlike conventional rules where the
consequent either fires or not, in fuzzy systems the consequent can fire to a
matter of degree. Here are some examples of fuzzy rules:
IF Target_isFarRight THEN Turn_QuicklyToRight
IF VERY(Enemy_BadlyInjured) THEN Behavior_Aggressive
IF Target_isFarAway AND Allegiance_isEnemy THEN
Shields_OnLowPower
IF Ball_isCloseToHole AND Green_isLevel THEN HitBall_Gently
AND HitBall_DirectlyAtHole
IF (Bend_HairpinLeft OR Bend_HairpinRight ) AND Track_SlightlyWet
THEN Speed_VerySlow
The antecedent, then, can be a single fuzzy term or the set that is the result
of a combination of several fuzzy ...