Chapter 17. Further Resources
Throughout this book, you’ve learned about the basics of code, hardware, and ways of designing and programming interactivity in applications, objects, and art pieces. Given the wide scope of this book and the limits of bookbinding, a great number of topics were only cursorily introduced. You’ll almost invariably find yourself wanting more, and you should; there is a world of programming techniques, components, and different ideas to learn and explore. Your next steps are probably going to be driven by what you want to make and do with code and hardware. This last chapter includes some resources that you might be interested in exploring and some further ideas that you can use as a jumping-off point as you work on your projects. It also includes a short list of manuals and books that you might find beneficial in helping you understand a topic introduced in this book, that might inspire you, or that can help you find solutions to a problem you’ve encountered.
This section contains pointers to topics you might be interested in exploring further. A lot of tools and projects exist for artists and designers working with code and hardware. We’ve covered the three platforms that I prefer and that I think have the best user communities and are in most widespread use right now, but you might be aware of others as well. Some of these are being integrated with the Arduino, Processing, or openFrameworks projects, and some are entirely separate projects. ...