Preface

Aut lego vel scribo; doceo scrutorve sophian.

Sedulius Scottus

On June 2, 2014, Apple’s WWDC keynote address ended with a shocking announcement: “We have a new programming language.” This came as a huge surprise to the developer community, which was accustomed to Objective-C, warts and all, and doubted that Apple could ever possibly relieve them from the weight of its venerable legacy. The developer community, it appeared, had been wrong.

Having picked themselves up off the floor, developers immediately began to examine this new language — Swift — studying it, critiquing it, and deciding whether to use it. My own first move was to translate all my existing iOS apps into Swift; this was enough to convince me that, for all its faults, Swift deserved to be adopted by new students of iOS programming, and that my books, therefore, should henceforth assume that readers are using Swift.

Therefore, Swift is the programming language used throughout this book. Nevertheless, the reader will also need some awareness of Objective-C (including C). The Foundation and Cocoa APIs, the built-in commands with which your code must interact in order to make anything happen on an iOS device, are still written in C and Objective-C. In order to interact with them, you have to know what those languages would expect. For example, in order to pass a Swift array where an Objective-C NSArray is expected, you need to know what’s required of an object to be acceptable as an element of an Objective-C ...

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