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Programming iOS 4
book

Programming iOS 4

by Matt Neuburg
May 2011
Beginner
834 pages
25h 19m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 4

Structs

C offers few simple native data types, so how are more complex data types made? There are three ways: structures, pointers, and arrays. Both structures and pointers are going to be crucial when you’re programming iOS. You’re less likely to need a C array, because Objective-C has its own NSArray object type, but it will arise in a couple of examples later in this book.

A C structure, usually called a struct (K&R 6.1), is a compound data type: it combines multiple data types into a single type, which can be passed around as a single entity. Moreover, the elements constituting the compound entity have names and can be accessed by those names through the compound entity, using dot-notation. For example, the iOS documentation tells you that a CGPoint is defined as follows:

struct CGPoint {
   CGFloat x;
   CGFloat y;
};
typedef struct CGPoint CGPoint;

Recall that a CGFloat is basically a float, so this is a compound data type made up of two simple native data types; in effect, a CGPoint has two CGFloat parts, and their names are x and y. (The rather odd-looking last line merely asserts that one can use the term CGPoint instead of the more verbose struct CGPoint.) So we can write:

CGPoint myPoint;
myPoint.x = 4.3;
myPoint.y = 7.1;

Just as we can assign to myPoint.x in order to set this part of the struct, we can say myPoint.x to get this part of the struct. It’s as if myPoint.x were the name of a variable. Moreover, an element of a struct can itself be a struct, and the dot-notation can ...

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Publisher Resources

ISBN: 9781449397302Errata