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Programming iOS 6, 3rd Edition
book

Programming iOS 6, 3rd Edition

by Matt Neuburg
March 2013
Intermediate to advanced
1000 pages
34h 51m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 6, 3rd Edition

Action Connections

Having explored outlet connections, we should also discuss the other kind of connection, action connections.

An action is a message emitted automatically by a Cocoa UIControl interface object (a control) when the user does something to it, such as tapping the control. The various user behaviors that will cause a control to emit an action message are called events. To see a list of possible events, look at the UIControl class documentation, under “Control Events.” For example, in the case of a UIButton, the user tapping the button corresponds to the UIControlEventTouchUpInside event. In the case of a UITextField, the user typing or deleting or cutting or pasting corresponds to the UIControlEventEditingChanged event. A complete list of UIControls and what events they report is provided in Chapter 11, and each type of control is thoroughly dealt with in later chapters, especially Chapter 25.

An action message, then, is a way for your code to respond when the user does something to a control in the interface, such as tapping a button. But your code will not receive an action message from a control unless you explicitly make prior arrangements with that control. You must tell the control what event should trigger an action message, what instance to send the action message to, and what the action message’s name should be. There are two ways to make this arrangement: in code, or in a nib.

Either way, we’re going to need a method for the action message to call. There are ...

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Publisher Resources

ISBN: 9781449365783Errata