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Programming iOS 6, 3rd Edition
book

Programming iOS 6, 3rd Edition

by Matt Neuburg
March 2013
Intermediate to advanced
1000 pages
34h 51m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 6, 3rd Edition

Final App Preparations

As the big day approaches when you’re thinking of submitting your app to the App Store, don’t let the prospect of huge fame or massive profits hasten you past the all-important final stages of app preparation. Apple has a lot of requirements for your app, such as icons and launch images, and failure to meet them can cause your app to be rejected. Take your time. Make a checklist and go through it carefully. See the iOS Application Programming Guide for full details.

At various stages, you can obtain validation of your app to confirm that you haven’t omitted certain requirements. For example, by default, a new project’s Release build configuration has the Validate Build Product build setting set to Yes. Thus, when I do a build of the Empty Window app we’ve developed in previous chapters, if that build uses the Release build configuration (or the Distribution build configuration duplicated from it), Xcode warns that the app has no icon. When you submit your app to the App Store, it will be subjected to even more rigorous validation.

Icons in the App

An icon file must be a PNG file, without alpha transparency. It should be a full square, without shading (the “shine” effect that you see in the upper part of icons on your device); the rounding of the corners and shine will be added for you. You can prevent the shine effect from being added to the icon for your App Store build by defining and checking the “Icon already includes gloss and bevel effects” key (UIPrerenderedIcon ...

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Publisher Resources

ISBN: 9781449365783Errata