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Programming iOS 6, 3rd Edition
book

Programming iOS 6, 3rd Edition

by Matt Neuburg
March 2013
Intermediate to advanced
1000 pages
34h 51m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 6, 3rd Edition

Protocols

Every reasonably sophisticated object-oriented language must face the fact that the hierarchy of subclasses and superclasses is insufficient to express the desired relationships between classes. For example, a Bee object and a Bird object might need to have certain features in common by virtue of the fact that both a bee and a bird can fly. But Bee might inherit from Insect, and not every insect can fly, so how can Bee acquire the aspects of a Flier in a way that isn’t completely independent of how Bird acquires them?

Some object-oriented languages solve this problem through mixin classes. For example, in Ruby you could define a Flier module, complete with method definitions, and incorporate it into both Bee and Bird. Objective-C uses a simpler, lighter-weight approach — the protocol. Cocoa makes heavy use of protocols.

A protocol is just a named list of method declarations, with no implementation. A class may formally declare that it conforms to (or adopts) a protocol; such conformance is inherited by subclasses. This declaration satisfies the compiler when you try to send a corresponding message. If a protocol declares an instance method myCoolMethod, and if MyClass declares conformance to that protocol, then you can send the myCoolMethod message to a MyClass instance and the compiler won’t complain.

Actually implementing the methods declared in a protocol is up to the class that conforms to it. A protocol method may be required or optional. If a protocol method is required, ...

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Publisher Resources

ISBN: 9781449365783Errata