Drawing a UIView
The most flexible way to draw a UIView is to draw it yourself. As I’ve already said, you don’t actually draw a UIView; you subclass UIView and endow the subclass with the ability to draw itself. When a UIView needs drawing, its drawRect: method is called. Overriding that method is your chance to draw. At the time that drawRect: is called, the current graphics context has already been set to the view’s own graphics context. You can use Core Graphics functions or UIKit convenience methods to draw into that context. Thus, everything I did earlier generating a UIImage and displaying it somehow in the interface could have been done instead by putting into my interface a UIView subclass that knows how to display itself as desired.
Warning
You should never call drawRect: yourself! If a view needs updating and you want its drawRect: called, send the view the setNeedsDisplay message. This will cause drawRect: to be called at the next proper moment. Also, don’t override drawRect: unless you are assured that this is legal. For example, it is not legal to override drawRect: in a subclass of UIImageView; you cannot combine your drawing with that of the UIImageView.
So, for example, let’s say we have a UIView subclass called MyView. How this class gets instantiated, and how the instance gets into our view hierarchy, isn’t important. One possibility would be to drag a UIView into a view in the nib and set its class to MyView in the identity inspector; another would be to create the ...
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