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Programming iOS 6, 3rd Edition
book

Programming iOS 6, 3rd Edition

by Matt Neuburg
March 2013
Intermediate to advanced
1000 pages
34h 51m
English
O'Reilly Media, Inc.
Content preview from Programming iOS 6, 3rd Edition

Three Ways of Threading

Without pretending to completeness or even safety, this section will illustrate three approaches to threading, progressing from worst to best. To give the examples a common base, we envision an app that draws the Mandelbrot set. (The actual code, not all of which is shown here, is adapted from a small open source project I downloaded from the Internet.) All it does is draw the basic Mandelbrot set in black and white, but that’s enough crunching of numbers to introduce a significant delay. The idea is then to see how we can get that delay off the main thread.

The app contains a UIView subclass, MyMandelbrotView, which has one instance variable, a CGContextRef called _bitmapContext. Here’s the structure of MyMandelbrotView’s implementation:

// jumping-off point: draw the Mandelbrot set - (void) drawThatPuppy { [self makeBitmapContext: self.bounds.size]; CGPoint center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds)); [self drawAtCenter: center zoom: 1]; [self setNeedsDisplay]; } // create (and memory manage) instance variable - (void) makeBitmapContext:(CGSize)size { if (self->_bitmapContext) CGContextRelease(self->_bitmapContext); // ... configure arguments ... CGContextRef context = CGBitmapContextCreate(nil, /* ... */); self->_bitmapContext = context; } // draw pixels of self->_bitmapContext - (void) drawAtCenter:(CGPoint)center zoom:(CGFloat)zoom { // .... do stuff to self->_bitmapContext } // turn pixels of self->_bitmapContext into ...
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Publisher Resources

ISBN: 9781449365783Errata