Chapter 13. Principles of Software Design
There is nothing like returning to a place that remains unchanged to find the ways in which you yourself have altered.
Maintaining a software application is probably harder, and definitely more bothersome, than writing it from the ground up. A large part of a developer’s career is spent performing maintenance tasks on existing code rather than planning and writing new software. Armed with this knowledge, I usually advise developers and architects I work with to always give top priority to one specific attribute of the numerous possible attributes of a software system—that attribute is maintainability.
The biggest challenge that many software architects face today is how to design and implement ...
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