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Programming .NET Compact Framework 3.5 Second Edition by David Durant, Paul Yao

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Chapter 11. Creating Graphical Output

This chapter covers the fundamentals of creating graphical output.

THIS CHAPTER DESCRIBES the process of drawing in a .NET Compact Framework program. We prefer using .NET Compact Framework classes whenever possible, but from time to time we may use P/Invoke to drill down to the underlying Win32 API substrate. This chapter and the one that follows discuss the fundamentals for creating graphical output.

An Introduction to .NET Compact Framework Graphics

In general, programs do not directly touch hardware to draw. Instead, programs use graphical libraries for drawing. Those libraries, in turn, rely on device drivers to touch the underlying hardware. And so, graphical output typically involves these software layers: ...

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