Building the Gadget XML File
The first element of the sample to set up is the core gadget architecture that will be used:
<Module>
<ModulePrefs title="Chapter 4 Example"
description="Displays some of the key concepts
learned in chapter 4"
author="Jonathan LeBlanc"
author_link="http://www.jcleblanc.com">
<Require feature="opensocial-0.9"/>
<Require feature="tabs" />
<Require feature="minimessage"/>
<Require feature="setprefs"/>
<Locale lang="en" country="us" />
</ModulePrefs>
<UserPref name="contactMethod"
default_value="email"
datatype="hidden" />
<UserPref name="contactEmail"
default_value="None Entered"
datatype="hidden" />
<UserPref name="contactTwitter"
default_value="None Entered"
datatype="hidden" />
<Content type="html" view="canvas, home, profile">
<![CDATA[
]]>
</Content>
</Module>Within the ModulePrefs node, we
set our metadata about the gadget and then define the
JavaScript libraries required to run the gadget. These match the
features we are using, which include OpenSocial 0.9, tabs, minimessage, and
setprefs. Next, we indicate support
for US-based English in our Locale
element.
Since we will be using stored user preferences, we set
the UserPref elements
next, specifying the three strings we would like to temporarily store
(contact method, email, and Twitter). All three strings have default
values set (in case the user doesn’t input his contact information) and
are hidden.
Last, we create a Content section to host the HTML, CSS, and JavaScript of the gadget inline to the ...
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